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Wednesday, October 14, 2026
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Tetris Didn't Succeed at The Game Awards — A New Category Could Fix That

Whenever a significant prize-giving event draws close, there’s always an outcry to include additional classifications to recognize overlooked contributions and delight the passions of enthusiasts with niche passions.

Another commentator previously argued advocating for terror-themed awards. It would be amazing. So would tabletop games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions is not a science; opinions vary greatly, and inevitably generate discussions and end in fuzzy definitions. It's understandable that movie academies steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.

For comprehensive acknowledgment of gaming accomplishments to be recognized, and for games of all stripes to compete fairly, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass numerous genres, and you can find room for most games within them.

Not so for puzzle games. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, each quite distinct: building puzzles of one title, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles in another game. Which classification works among existing types? Nowhere, that’s where.

Recognition Challenges

There are dozens outstanding logic titles published annually that have no home in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • A renowned logic title got overlooked in any category during that awards season
  • Another creative title received no nominations during that ceremony
  • Popular arranging title got ignored in 2021
  • Limited numbers of logic titles barely qualified for niche award types

Value of Brain-Teasers

Commonly they're modest productions, yet the craft of the puzzle game carries substantial weight. Famous handheld logic titles rank among most popular titles worldwide continuing this trend for an extended period.

The iconic tile-matching title rivals popular creative games claiming status as highest-selling title ever; it also contends for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these represent titles that otherwise have no home at major gaming awards. Logic title developers operate at the challenging frontier interactive creation, developing some of essential manifestations of gaming itself. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.

The writer

Brianna Farmer

Maya is a cleanroom engineer with over 15 years of experience in pharmaceutical and semiconductor industries, specializing in contamination prevention.

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